Monthly Archives: November 2009

Premultiplied alpha

If You don’t know what’s premultiplied alpha and why it solves all the world’s problems, just read Tom Forsyth on premultiplied alpha or Shawn Hargreaves on premultiplied alpha. Pros: Better quality for textures with sharp alpha cutouts. Removes some blending … Continue reading

Posted in Graphics | 2 Comments

SPU programming on a retail “fat” PS3 with Linux

Larabee is approaching, so it’s a good time to learn more about coding a modern multi-core software renderer. Thanks for Sony, everyone with a retail “fat” PS3 can install some Linux distro and have fun with SPU’s. Not as fun … Continue reading

Posted in CELL | Leave a comment