Monthly Archives: May 2010

Color grading and tonemapping using photoshop

There is a very simple and nice idea in UDK documentation about adding color grading to engine in easy way, without writing any special tools. Color grading in UDK uses LUT table (3d texture, with mapping from RGB to RGB). … Continue reading

Posted in Graphics, Post Processing | Leave a comment

C++ compiler VS human

There is a very nice article about writing fast math library on gamasutra. It shows for example that using operator overloading generates slower code than when using functions. A lot of people believe that compiler will generate better code than a … Continue reading

Posted in C++ | Leave a comment