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A small list of Siggraph 2010 papers (I’ll try to keep it up to date):
- Some academic stuff ( < 1 fps 🙂 )
- Physically based shading course
- Color course. Includes very interesting stuff about tone mapping from tri-Ace R&D
- Proceedings at acm.org. Requires an account to read papers, but abstracts can be read without it. Includes an interesting idea about frame interpolation in order to render at 30fps, but update screen at 60 fps
- NVIDIA @ Siggraph 2010.OpenGL 4, CUDA and new NVIDIA tools
- Beyond programmable shading. Presentations about rendering pipeline future (includes micropolygon rendering) and great presentation explaining how GPU shader cores work
- OpenGL and OpenCL from Khronos group
- DICE Siggraph papers
- Stylized rendering in Games
- Blog post about Valve presentation “Water Flow in Portal 2”
- Intel DX11 papers and demos
- Global illumination across industries Siggraph 2010 course
- Advances in Real-Time Rendering Siggraph 2010 course (“Water Flow in Portal 2” from that course)
- Siggraph links at Real Time Rendering
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