(last update: April 5, 2017)
Programming Track
- “Cold, Hard Cache: Insomniac’s Cache Simulator” – Andreas Fredriksson (Insomniac Games)
- “Insomniac’s Web Tools: A Postmortem” – Andreas Fredriksson (Insomniac Games)
- “FrameGraph: Extensible Rendering Architecture in Frostbite” – Yuriy O’Donnell (Frostbite / Electronic Arts)
- “Technical Direction: Communication, ROI and Triage” – Mike Acton (Insomniac Games)
- “Irradiance & Light field Probes with Visibility” – Morgan McGuire
- “4K Checkerboard in ‘Battlefield 1’ and ‘Mass Effect Andromeda'” – Graham Wihlidal (Frostbite Labs, Electronic Arts)
- “GPU-Based Run-Time Procedural Placement in ‘Horizon: Zero Dawn'” – Jaap Van Muijden (Guerrilla Games)
- “Creating a Tools Pipeline for ‘Horizon: Zero Dawn'” – Dan Sumaili (Guerrilla Games), Sander Van der Steen (Guerrilla Games)
- “Player Traversal Mechanics in the Vast World of ‘Horizon: Zero Dawn'” – Paul Van Grinsven (Guerrilla Games)
- “Hashed Alpha Testing” – Chris Wyman (NVIDIA)
- “‘Ghost Recon Wildlands’: Terrain Tools and Technology” – Guillaume Werle (Ubisoft), Benoit Martinez (Ubisoft)
- “Simple and Powerful Animation Compression” – Nicholas Frechette (Eidos-Montreal)
- “High Dynamic Range Color Grading and Display in Frostbite” – Alex Fry (Electronic Arts)
- NVIDIA GDC Presentations
- “Advanced Shader Programming on GCN” – Timothy Lottes (AMD)
- Khronos Group Presentations
- “AMD Presentations”
AMD Capsaicin And Cream Event
- “Scriptable Render Pipeline, Future of Rendering in Unity” – Aras Pranckevičius (Unity)
- “Improving Texture Compression in Games” – Stephanie Hurlburt (Binomial)
- Presentation Videos
Math For Game Programmers
- “B-rep for Triangle Meshes” – Gino van den Bergen (Dtecta)
- “Solving Nintendo’s CodinGame Challenge” – Mike Acton (Insomniac Games)
- “Predictable Projectiles” – Chris Stark (Robot Entertainment)
AI Summit
- “Taking Back What’s Ours: The AI of ‘Dishonored 2′” – Xavier Sadoulet (Arkane Studios), Laurent Couvidou (Arkane Studios)
Visual Arts
- Animation Bootcamp
- Texturing Uncharted 4: A Matter of Substance (presented by Allegorithmic)
- UE4 Animation and Physics Technical Showcase
- Visual Effects Artist Roundtable
Design
- “Embrace Radical Constraints” – Christina Norman (Riot Games)
- “Rules of the Game: Another Five Techniques from Particularly Crafty Designers” -Richard Rouse III (Paranoid Productions), Luke Muscat (Prettygreat), Christina Norman (Riot Games), Damion Schubert (Boss Fight Entertainment), Hal Barwood (Finite Arts LLC), Chelsea Howe (Owlchemy Labs)
- “Still Logged In: What AR and VR Can Learn from MMOs” – Raph Koster (Altered Tuning)
- “The Gamer’s Brain, Part 3: The UX of Engagement and Immersion (or Retention)” – Celia Hodent (Epic Games)
- “Game Rhythms” – Stone Librande (Riot Games)
- “‘Offworld Trading Company’: An RTS Without Guns” – Soren Johnson (Mohawk Games)
- “Change and Constant: Breaking Conventions with ‘The Legend of Zelda: Breath of the Wild'”– Hidemaro Fujibayashi (Nintendo), Satoru Takizawa (Nintendo), Takuhiro Dohta (Nintendo)
Business & Marketing
- “Thirty Things I Hate About Your Game Pitch” – Brian Upton (Game On The Rails)
- “Prototyping Your Monetization: Evaluating Monetization Potential Early” – Adam Telfer (Wooga GmbH)
Game Narrative Summit
- “Telling Story Through Sound: Building an Interactive “Radio Play”” – Bonnie Bogovich (BlackCatBonifide), Michael Lee (Schell Games)
Mobile
- “Hero Generations, Design Postmortem” – Scott Brodie (Heart Shaped Games)
Advocacy
- “A Practical Guide for Doing Ethical Player Testing” – Mia Consalvo (Concordia University)
- “5 myths in 5 minutes …with a dash of sports history” – TL Taylor (MIT / AnyKey)
Pingback: Anonymous
Thanks for collating these again!
LikeLike
Pingback: GDC 2017 Recap - Path to Geek
Hey Krzysztof. The Khronos group’s slides & videos can be found here: https://www.khronos.org/developers/library/2017-gdc
The “Vulkan Game Development on Mobile” slides are missing atm – I’ll chase that up.
LikeLike
Thanks for the heads up!
LikeLike
This is an awesome list! Just an FYI, AMD has posted a bunch of slides here: http://gpuopen.com/gdc-2017-presentations/
LikeLike