Category Archives: Post Processing

Digital Dragons 2017

A few days ago I had a chance to attend and speak at¬†Digital Dragons 2017¬†about rendering in Shadow Warrior 2. It was a total blast – very pro organized, had a honor to meet some incredible people and listen to … Continue reading

Posted in Conference, Graphics, Lighting, Post Processing | 2 Comments

Color grading and tonemapping using photoshop

There is a very simple and nice idea in UDK documentation about adding color grading to engine in easy way, without writing any special tools. Color grading in UDK uses LUT table (3d texture, with mapping from RGB to RGB). … Continue reading

Posted in Graphics, Post Processing | Leave a comment