Krzysztof Narkowicz
Engine / Graphics Programmer
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Publications

pub_subsurface

“Real-time subsurface scattering with single pass variance-guided adaptive importance sampling”, I3D 2020

pub_sw2

“Rendering of Shadow Warrior 2”, Digital Dragons 2017

pub_bc6h

“Real-time BC6H Compression on GPU”, GDC 2016

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