Krzysztof Narkowicz
Engine / Graphics Programmer
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“Rendering of Shadow Warrior 2”
, Digital Dragons 2017
“Real-time BC6H Compression on GPU”
, GDC 2016
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Recent Posts
Digital Dragons 2017
Job System and ParallelFor
GDC 2017 Presentations
HDR Display – First Steps
GDC 2016 Presentations
Automatic Exposure
ACES Filmic Tone Mapping Curve
Analytical DFG Term for IBL
Lightmapping in Anomaly 2 mobile
Digital Dragons 2014 Programming Track
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