Publications

“Lumen: Real-time Global Illumination in Unreal Engine 5”
Daniel Wright, Krzysztof Narkowicz, Patrick Kelly
SIGGRAPH 2022

“Real-time subsurface scattering with single pass variance-guided adaptive importance sampling”
Tiantian Xie, Marc Olano Brian Karis, Krzysztof Narkowicz
I3D 2020

“Rendering of Shadow Warrior 2”
Krzysztof Narkowicz
Digital Dragons 2017

“Real-time BC6H Compression on GPU”
Krzysztof Narkowicz
GDC 2016