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Tag Archives: Global Illumination
Journey to Lumen
Real-time GI has always been a holy grail of computer graphics. Over the years there were multiple approaches to this problem. Usually constraining problem domain by leveraging certain assumptions like static geometry, too coarse scene representation or tracing from coarse … Continue reading
Lightmapping in Anomaly 2 mobile
In 2013 Anomaly 2 mobile version (iOS/Android/Blackberry) by a small indie studio 11 Bit Studios was released. It was an interesting project as we needed to run heavy content from PC version on much weaker mobile platforms. I’d like to … Continue reading